|Name: ||PyroEdit 4.0|
|Filesize: ||940 kB|
|Date added: ||Aug 23, 2007
|File Type: ||Program|
|Last modified: ||Aug 23, 2007
|TI-83+/SE BASIC Programs
TI-84+/SE BASIC Programs
|Shell: ||Anything that can run (archived) BASIC programs.|
|Rating: ||0/10 based on 0 votes.|
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|File Website: ||There is no website dedicated to this title.|
|Author(s): ||Authors of this title are not shown.|
|File Description: ||PyroEdit is a sprite and tilemap editor powered by xLIB and BASIC.|
Yeah. I said BASIC. * Ducks *
PyroEdit lets you... well... I guess I kind of just gave that away
already in the first sentence.
Have you ever tried drawing a picture or a spritesheet with TIOS'
drawing tools? Sucks, doesn't it? You use the pen and it's like,
"It's lookin' good, it's lookin' good," and then all of a sudden
when you're trying to move over to another point on the screen and
you don't hit the Enter key all the way and now you're like, "Aw,
crap!" as you frown at the line desecrating your hard work. And
making spritesheets in TIOS... oh, man. Good luck if you made a
row or column of sprites too big or small. And tilemaps... maybe
not as hard, but, yeah, those are another story, too.
PyroEdit's job is to swoop in and read your mind and do everything
for you, so all you have to do is sit back and chill... aah, that
would be sweet; maybe it'll happen one day when people can plug USB
cables into their heads or do WiFi, heh, but for now PyroEdit's job
is to simply make your graphics-editing process easier with an array
of tools such as splicing and moving around parts of a picture and
flipping, rotation, fill, and copy, a graphical map editor, and your
basic run-of-the-mill tools like the pixel editor, (erasible) pen,
line and box drawing, text, etc. On top of all that, PyroEdit has
modules you can install to extend it's features even more, and you
can easily develop your own, so there's almost no limit to what you
can use PyroEdit for.
Oh, and did I mention that PyroEdit can do grayscale editing, too?